Capabilities specification for the 3DLUT filter.
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#include <va_vpp.h>
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uint16_t | lut_size |
| lut_size is the number of valid points on every dimension of the three dimensional look up table.
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uint16_t | lut_stride [3] |
| lut_stride are the number of points on every dimension of the three dimensional look up table. lut3d[lut_stride[0]][lut_stride[1]][lut_stride[2]]
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uint16_t | bit_depth |
| bit_depth is the number of bits for every channel R, G or B (or Y, U, V)
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uint16_t | num_channel |
| num_channel is the number of channels
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uint32_t | channel_mapping |
| channel_mapping defines the mapping of channels, could be some combination of VA_3DLUT_CHANNEL_XXX
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uint32_t | va_reserved [VA_PADDING_HIGH] |
| Reserved bytes for future use, must be zero.
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Capabilities specification for the 3DLUT filter.
The documentation for this struct was generated from the following file: